Personally, I feel that the course has actually been a great piece of learning, even for the first year.
This should be pretty evidenced by the work in my presentation. The progression of how well I've come around to understanding things and how the world looks is just so new.
High school didnt teach me about perspective in art or any of the things I've learnt this year. I only picked up the perspective and technical drawing from when I was in DT graphics.
Life drawing was especially useful. When coming to interviews at uni they shunned my drawings even though I had spent at tops 3 hours on 8 different life pictures. In college we had a model for just one morning but now I really understand anatomy and things make so much more sense and the progression for that, I think is a big step
I can't really say the same for my photoshop work. Mostly that has been a "Fuck off and find out" style principle. I had basic knowledge to paint things and definitely learned alot more about rendering and colour theory. Some things would be nice to know, such as how to use other brushes and things like that. Layer principles, how the Adjustments work and which filters are useful.
I don't know what happened with Mike and the Guest Lectures since January. There was some pretty useful stuff in there. Hope they restart next year.
Maybe some Air Con for the labs its getting pretty damn hot in there >_>
Sorry, that had nothing to do with the course.
I guess there isn't really too much more to add. I agree with the going out more and the sculpting ideas. Traditional media? No way. Not unless you want pencils and crayons every submission.
I would say more freedom too but I guess we get that in the second year what with the levels and whole Queens project.
So yeah, I'm good and thats my list of things, its pretty small but I'm sure everyone else may be thinking the same thing
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