Thursday, 16 December 2010

Monday, 6 December 2010

Shadow Progress

Layton final shot


Hi Professor.

Ah Luke, your face reminds me of a puzzle.

Monday, 22 November 2010

Saturday, 20 November 2010

Shadow is modelled


2996 tris or something very close.

Tuesday, 16 November 2010

Dom War Pre-war concept


Class is shadow, race is undecided hohoho

Sunday, 14 November 2010

Layton's Apprentice strikes again!




Luke is now also finished. 500 tris also and 128x128 diffuse+alpha.

Saturday, 13 November 2010

Puzzle 138: How many tris?

If Professor Layton is modelled in a Low Poly style, bearing in mind he has a face not too dissimilar to a tin of baked beans, how many tris could you model him in?


Answer: 500 Tris. 128x128 Alpha+Diffuse

Monday, 27 September 2010

Zuruggu complete


This little Zuruggu is 995 Tris. The left model has a 256 diffuse and the one on the right has a 512. I wanted to compare but you only miss out the scaly skin in the lower texture map.

Saturday, 25 September 2010

Zuruggu



This is my new 5th gen pokebro. He wears his shed skin as pants but they're too baggy so he needs to keep pulling them up. 975 tris. Gonna texture on a 512 or 256.

I didn't draw that picture. It's just so people know

Saturday, 11 September 2010

I was gonna do Scott Pilgrim


His Tshirt and Jeans just bore the hell out of me for a Comiccon entry. Especially for a 12k tri limit and I'm barely pushing 6.5k so I'm gonna do King of Bandit: Jing, as I was gonna do 2 years ago.

Thursday, 26 August 2010

Character artistings




Some arty paintings. I much prefer the first two to the third. I should start doing those more often when designing

Wednesday, 18 August 2010

Bus shelting

988 tris. Lovely

Thursday, 12 August 2010

Mage finished



5745 Tris, 1024x1024 - Diffuse/Specular/Bump, 512x512 - Self Illumination.


Pretty happy with how it turned out. Least its something much higher poly than the last few characters I've done.

Wednesday, 11 August 2010

Tuesday, 10 August 2010

Sunday, 8 August 2010

A gnomey-mage



A gnomey mage that I'm making to flesh out my character portfolio. It's gonna be stylised but not too heavily. Still needs a staff

Tuesday, 3 August 2010

Skulfinishery



Skulduggery finished at 5,065 tris, 1024 Diffuse/Spec/Normal/Bump/Alpha

Sunday, 1 August 2010

Close up of the skull


The teeth aren't done as they came out really badly and low res so I'm gonna put them on the bump map.


Friday, 30 July 2010

Sculptduggery


Using the Xoliul shader 1.5

Tuesday, 20 July 2010

Skulduggery Progress




Ignore the hand, I like to keep a spare horizontal one in the scene incase I need to change the hands.

Skulduggery is 4370 Tris. I gotta find where to put extra loops in and ill be good

Saturday, 17 July 2010

Low poly park finished

a Low Poly park, 460 tris all assets on a 512x512 Diffuse with alpha.





Thursday, 15 July 2010

2 New projects


Low poly park scene which is around 400 tris and using a 512x512


And a model of Skulduggery Pleasant from the books of the same name.

Wednesday, 14 July 2010

Faign



A fake doll Faign, be careful or he'll steal your soul in the night.

Diffuse/Spec/Alpha/Bump all 1024. Haven't moved them to 512 yet for fear of losing the detail for the fabric.


Friday, 2 July 2010

TF2 Polypack

I entered the TF2 Polycount Contest. I entered for the Scout with the theme of Baseball. Lets hope I win on the 12th July




Friday, 14 May 2010

Racing Ship






A low poly Race ship, 230 tris, 128x128 Alpha and Diffuse map