Sunday, 26 April 2009

Why are pirates called pirates?


Getting towards the end of this project now. Got a few little things left to work on and then ill be calling it quits on this so I can do a little bit of Dom War work whilst Dom War is still on.

Saturday, 25 April 2009

Ken Sugimori art <3

I'm so happy, I managed to find a Zip full of Ken Sugimori's art.  If you didn't know, he's essentially the main artist behind Pokemon.  As you can see from this array of 3 Pokemon themed images. It's great to see how far he has developed his style since he started with Pokemon Red and Green. I have no idea why this first picture has such strange proportions for everything but it is great to see Red again after all this time.


The second image from Pokemon Gold and Silver. Sporting its brand new character and a new colouring style. I did love his initial style as he didnt fill in the image fully and tended to use white as a highlight making everything look really shiny. As a kid I didn't care, this art was amazing and it was pokemon flavoured. Its delicious art through and through. I'm so jealous. 

He is also the first artist next to Richard Elson (From Sonic the Comic) whose name I actually remember.

And a final action image. It has humour, it has action, it has suspense. I love it. Shame its the only one thats like this, the rest follow his Fire Red/Leaf Green style. I wish I could see more like this though, nothing like having two Trainers being chased on bikes by a legendary sky dragon. He no longer uses white as a highlight, and it moreso seems that they are so much more subtle. However this could just be the lightning lighting things up. All in all I love Ken sugimori. 

Following his colours from Red/Green will be fun for a change but his drawing style....perhaps not

Friday, 24 April 2009

Todays current progress is...

Looking much better than before. After working out a few snags, I got around and did more texturing adding alot more detail than i had before. Mostly on the jacket and skirt.

Wednesday, 22 April 2009

Texturing comp progress

Texturing competition time.

Going for a piratey theme after seeing some of the unattached triangles on the skirt looking like a pirate coat. Now I gotta unify my colours and add more detail and research more pirates for the dom war.

Monday, 13 April 2009

Ingame upskirts

No longer will the discerning otaku have to fumble the crouch button and the camera up button at the same time, hoping the camera gets stuck against a wall and it forced downwards showing the goods.

This article explains how we can finally have full control over an ingame camera by where we look. Of course however many games can make use of an upskirt camera like this I'm not so sure but it might make fps' easier to control so you can see the Hot dancing girls over there <--

 

Tohohoho

Tuesday, 7 April 2009

Games with new themes

Coil: Coil is definitely one of those artsy games, that if you didn't read too much of a description, you wouldn't instantly understand what its about.

It turns out its a game about pregnancy, or moreso the conception. With the creepy music constantly playing in the background its really hard to know if its a game about consenual sex or rape but then wishing the rapist was still around. I couldn't tell but it was certainly an interesting play as it only used mouse gestures, no clicking or keyboarding. I enjoyed it but was pretty creeped out by it but kept playing as the text inbetween the little games was very gripping and written in in a great way.

And yet it moves: AYIM is your standard platformer but its really taking a different approach to it, much like Braid did with all of its levels revolving around the control of time. You control your unnamed character with A and D and jump with W but then rotate the world 90 degrees using the left and right arrow keys. Having to rotate the world let for some puzzles, which is mostly how to get around things by moving it round a few times to get around an obstacle but at the same time very infuriating because he kept his momentum as you rotated so you can rotate and still die by falling 2cms.

Something else i loved was the art style. Everything looks as though it was cut out of paper. The main character is plain white and looks like he is wearing socks, but the world has some nice textures over it and overall a great looking game.

Mevo and the Grooveriders: A new sort of rhythm game. In the style of Beatmania when you press a key when it goes over an indicator. This is a sort of platform game however with no platforming involved. You play as a grooverider, you chose a stage which is essentially a song and they run across the platforms passing through the left and right beats. To which you press that button. Its a very simple concept but kind of a hard game. It offers a wide range of customisation. I liked it because it was different from the usual rhythm genre but the songs were too bland and monotone to be a decent music game .

Friday, 3 April 2009

Self Portrait

Is it done?

Why yes it is